A mech themed RTS where you capture factories to develop units. The goal is to wipe out the other players' units and factories.
Developed over 2 weeks for a gamejam titled MechJam2. This was undertaken as a way to enjoy a gamejam without the ridiculous time constraint a conventional gamejam requires. I developed the rts controls, unit behaviour and animation controller, while another team mate was able to get it networked.