My Little Pony: Mane Merge
Merge game set in the My Little Pony world with a new story-line,
Developed over roughly a year from inception, this project was targeting apple's Apple Arcade service. Due to this, we needed to produce a game with no in app purchases, marketed towards children, contain high quality real time cutscenes, and be a merge game (notoriously known for monetisation strategies).
While I was given gameplay tasks (such as the world view camera), I also found myself working on systems integrating apple's services and system API. I was also wrangling our automated testing, which with how lax we were with devices, frequently had jenkins yelling at us.
A fun experience was working closely with design and UI to produce the demo build: a cut down version of the game that allowed apple to showcase the game with a small segment of the whole game. It was thanks to our programming lead who architected the project that allowed such a thing to be produced smoothly.